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An endless hypercasual game developed in two weeks for the Opera GX Game Jam in collaboration with Saly (@Salysaur) as one of those games that run in your browser when the user has no internet service. The objective then was having something that was immediatly understandable and fun and continued to offer more challenges and new moments to the player until they can no longer continue.

I programmed and developed the game in GameMaker Studio 2, publishing for HTML5, including the programming of particle systems and shaders through code and collaborated with Saly on the game design.

Starline GX can be played here: https://gamejolt.com/games/starlinegx/638692

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