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Natália Amorim

I develop games by myself since 2018, mainly in Game Maker Studio 2 and Unity, doing a bit of everything, but mostly dedicating myself to the areas of game design and programming.

I have a lot of interest in turn based games, with simpler interfaces, without requiring dexterity or that evoke board and card games.

I like deckbuilding mechanics, idle-games, auto-battlers, interactive narrative and strategy games.

I like talking about game design and I frequently write on my blog about the projects I develop and game design in general.

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